I missed my last post as we were in the final stages of finishing our first game. Now the game has been published so I’m busy putting together all the marketing material before it goes live. There is only a few days left to get everything organised so for this post I’m sticking to the facts
Year in Review Post
If you missed my year in review post here are the highlights….
- I’m making an average of $500 / month from my current apps
- My goal is to make $50K this year and by the end of the year make an average $5K / month
- The plan is to do this by :
- Partnering with an experienced game developer & artist
- Outsource what make sense
- Keeping it simple stupid
- I’m going to publish all download and income stats for all my games here
Monster Splash
Our first game is almost live yeah!! Here are the gory details….
- Started the project on the 16/11/2011
- Cost of development was around $3K
- Expecting to spend about $1K-$3K marketing
- Published to the app store on 4/2/2012 so I expect it to be ready for sale around the 20/2/2012
UPDATE: Its live, get it here. It just went live now after only 5 days in the approval process. - I’ll announce it through the following channels (some of these are still a work in progress!)
- Game web page
- @scott_bradley and @freefallappz – please retweet and tell your friends
- Facebook page – like us for updates
- Flickr – game screenshots etc.
- YouTube – gameplay videos
- Download and income stats will be published here
What Worked
- Was done quickly
- High quality game (I’m probably biased!)
- Very low risk
- Much better quality than if I did it myself
What Didn’t Work
- I’m lacking a good story both in the game and for my company
- Balancing difficulty and progression in a game isn’t easy
I’ll do a proper post mortem once it’s live and the dust settles. Wish me luck